White Dwarf #504
The Vespid Stingwings may be fluttering around and catching everyone’s attention at the moment, but Kroot Mercenaries have taken up residence in White Dwarf to show they’re still the business. Issue 504 is available to pre-order on Saturday, featuring our favourite carnivorous commandos on the cover.
The Kroot love smaller scale engagements, where they can make greater use of their hunting skills. Rules for Na’Pok’s Hunters let you bring your meat-munching mercenaries to games of Combat Patrol.
On top of that, there are rules for fielding whole armies of Kroot in Crusade games, where they bind themselves to a pact in order to further their own agenda – no matter the cost. When times are lean, Kroot tribes may clash over hunting grounds, and rules for Predators and Prey missions let you work out territorial disputes while scoring some big game trophies – and lots of delicious flesh – in the process.
Over in the Mortal Realms, Flashpoint Moulderhunt continues into its second instalment with a two-player campaign that pits the Astral Templars stormhost against the abhorrent menageries of the Clans Moulder, with special rules that amp up the narrative feel.
Warcry warbands are heading to the Ravaged Coast in Aqshy in pursuit of treasures left by larger forces battling across the land where the Gnaw and the Great Parch meet. New quests, traits, exploration tables, and artefacts provide everything you need for a nautical adventure.
This issue brings a conclusion to the Warhammer Age of Sigmar portion of The Tale of Four Warlords with a massive four-player extravaganza on one epic table. The Bunker features new monthly missions on top of a brand new way to play Kill Team via rapidly changing objectives, and a Spearhead tactics 101. Finally, preparations for the battle of the Ollanz cluster continues apace as the six participants show off their mighty 3,000-point armies ready to fight in the Beta-Garmon campaign.
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